-------------------------------------------------------------- -- L_AG_LASER_SENSOR_SERVER.lua -- Server side script for the monument laser beam sensors -- created abeechler ... 7/18/11 -------------------------------------------------------------- local defaultRepelForce = -25 -- Amount to push the touch player away local defaultSkillCastID = 163 -- Skill to cast on the touch player ---------------------------------------------------------------- -- On Startup, process necessary instantiation events ---------------------------------------------------------------- function onStartup(self) -- Obtain a config data repel value, or use the object default local repel = self:GetVar("repelForce") or defaultRepelForce -- Set-up a basic push force effect self:SetPhysicsVolumeEffect{EffectType = 'REPULSE', amount = repel} end ---------------------------------------------------------------- -- Catch collision events and process for skill casts ---------------------------------------------------------------- function onCollisionPhantom(self, msg) -- Obtain a config data skill to cast, or use the object default local skillCastID = self:GetVar("skillCastID") or defaultSkillCastID -- Cast the skill on the colliding player local bCast = self:CastSkill{skillID = skillCastID, optionalTargetID = msg.objectID}.succeeded end