-------------------------------------------------------------- -- L_AG_MONUMENT_LASER_SERVER.lua -- Server side script for the monument laser beams -- created abeechler ... 7/18/11 -------------------------------------------------------------- ---------------------------------------------- -- Object instantiation catch ---------------------------------------------- function onPhysicsComponentReady(self, msg) -- Obtain a group to process for sensor volumes local volGroup = self:GetVar("volGroup") or false if(volGroup) then -- Turn ON every volume object from a config data defined group activateGroup(self, volGroup, true) end end ---------------------------------------------- -- Catch object destruction ---------------------------------------------- function onDie(self, msg) -- Obtain a group to process for sensor volumes local volGroup = self:GetVar("volGroup") or false if(volGroup) then -- Turn OFF every volume object from a config data defined group activateGroup(self, volGroup, false) end end ---------------------------------------------- -- Process group object activatation based on -- parameter status ---------------------------------------------- function activateGroup(self, group, bOn) -- Obtain the objects within the desired group local groupObjects = self:GetObjectsInGroup{group = group, ignoreSpawners = true}.objects -- Iterate through the objects and process for desired activation type for i, obj in ipairs(groupObjects) do local exists = obj:Exists() if exists then -- Activate/deactivate object triggers and physics obj:ActivatePhysics{bActivate = bOn} end end end