-------------------------------------------------------------- -- Server side script for candles in FV -- updated by brandi... 4/28/11 - consolidated into a function and added a table of missions to update -------------------------------------------------------------- local missions = {850, 1431, 1529, 1566, 1603} ----------------------------------------------------------------------------- --candle script to turn the effects off and on again ----------------------------------------------------------------------------- function onStartup(self) self:PlayFXEffect{name = "candle_light", effectID = 2108, effectType = "create"} self:SetVar("Smoke", 5) self:SetVar("AmHit", false) end function onOnHit(self, msg) local blower = msg.attacker BlowCandleOut(self,blower) end function onSkillEventFired( self, msg ) if msg.wsHandle == "waterspray" then local blower = msg.casterID BlowCandleOut(self,blower) end end function BlowCandleOut(self,blower) if self:GetVar("AmHit") then return end for k,missionID in ipairs(missions) do blower:UpdateMissionTask{taskType = "complete", value = missionID, value2 = 1, target = self} end self:SetVar("AmHit", true) self:StopFXEffect{name = "candle_light"} self:PlayFXEffect{name = "candle_smoke", effectID = 2109, effectType = "create"} GAMEOBJ:GetTimer():AddTimerWithCancel( self:GetVar("Smoke") , "SmokeTime", self ) end function onTimerDone(self, msg) self:SetVar("AmHit", false) self:StopFXEffect{name = "candle_smoke"} self:PlayFXEffect{name = "candle_light", effectID = 2108, effectType = "create"} end