------------------------------------------------------ -- Spawns a ronin from the statue -- updated brandi... 6/7/11 -- rewrote to make more generic ------------------------------------------------------ require('02_server/Map/General/L_SPAWN_ENEMY_FROM_SMASHABLE') local SmashableVariables = { enemyLOTtoSpawn = 7815, -- lot of the enemy to spawn } -- all below are for the enemy that spawns local EnemyVariables = { serverScript = "scripts/02_server/Enemy/General/L_COUNTDOWN_DESTROY_AI.lua", tetherRadius = 50, softtetherRadius = 45, aggroRadius = 40, wanderRadius = 30, } -------------------------------------------------------------- -- if a script is attached, call SetVariables -------------------------------------------------------------- function onStartup(self,msg) SetVariables(self,SmashableVariables,EnemyVariables) baseStartup(self,msg) end