-------------------------------------------------------------- -- server script on a trigger in FV to prototype Brick Fury shooting horsemen that have been lured into his range -- -- created Brandi... 2/19/10 -- updated Steve... 5/14/10 - added achievement update for 854 -- updated Brandi... 11/4/10 - fixed a bug where the blank player table wasnt actually clearing out -- updated by brandi... 4/28/11 - added a table of missions to update and deleted all the put players in a table -- and take them, with a new message, it isnt needed -------------------------------------------------------------- local missions = {854, 738, 1432, 1530, 1567, 1604} function onFireEvent(self,msg) -- Fire event from scripts\ai\FV\L_ACT_HORSEMEN_1.lua if msg.args == "HorsemanDeath" then for k,player in ipairs(self:GetObjectsInPhysicsBounds().objects) do --print("update missions for "..player:GetName().name) for k,missionID in ipairs(missions) do player:UpdateMissionTask{taskType = "complete", value = missionID, value2 = 1, target = self} end end end end