-------------------------------------------------------------- -- L_BANK_INTERACT_SERVER.lua -- Script that adds interactive bank UI functionality to an object -- created abeechler ... 3/2/11 -------------------------------------------------------------- ---------------------------------------------- -- Check to see if the player can use bank ---------------------------------------------- function onCheckUseRequirements(self,msg) local player = msg.objIDUser -- Obtain preconditions local preConVar = self:GetVar("CheckPrecondition") if preConVar and preConVar ~= "" then -- We have a valid list of preconditions to check local check = player:CheckListOfPreconditionsFromLua{PreconditionsToCheck = preConVar, requestingID = self} if not check.bPass then msg.bCanUse = false end end return msg end ---------------------------------------------- -- Sent when the local player interacts with the -- object ---------------------------------------------- function onUse(self, msg) local player = msg.user player:UIMessageServerToSingleClient{strMessageName = "pushGameState", args = {{"state", "bank"}}} self:NotifyClientObject{name = "OpenBank", rerouteID = player} end ---------------------------------------------- -- Sent when the local bank interaction -- is terminated ---------------------------------------------- function onFireEventServerSide(self, msg) local player = msg.user if msg.args == "ToggleBank" then -- Turn OFF Bank UI msg.senderID:UIMessageServerToSingleClient{strMessageName = "ToggleBank", args = {{"visible", false}}} self:NotifyClientObject{name = "CloseBank", rerouteID = player} end end