-------------------------------------------------------------- -- L_NT_BC_SUBMIT_SERVER.lua -- This script is for ending the breadcrumb missions when the player gets to their destination. -- created abeechler ... 4/4/10 - Breadcrumb script refactor -------------------------------------------------------------- local ResetMissionsTable = {[999] = {1335}, [1002] = {1355}, [1006] = {1349}, [1009] = {1348}, [1379] = {1335}, [1380] = {1355}, [1378] = {1349}, [1377] = {1348}} function baseMissionDialogueOK(self, msg) local player = msg.responder local missionID = msg.missionID if(ResetMissionsTable[missionID]) then -- Turns off mission associated breadcrumb paths for i, val in ipairs(ResetMissionsTable[missionID]) do player:ResetMissions{missionID = val} end end end function onMissionDialogueOK(self, msg) baseMissionDialogueOK(self, msg) end