---------------------------------------- -- Server side script on the door indicators in the fire temple. -- They only ever turn on, but could turn on for activated or deactived, depending on the puzzle -- -- created by brandi... 10/4/11 ---------------------------------------- -- to work with spinners function onFireEvent(self,msg) if msg.args == self:GetVar("name_deactivated_event") then self:SetNetworkVar("FlameOn",true) elseif msg.args == self:GetVar("name_activated_event") then self:SetNetworkVar("FlameOn",true) end end