-------------------------------------------------------------- -- L_DSPINNERS_VOL.lua -- Extended kill counter object that manages the Dart Spinners -- room events. -- Created abeechler... 9/29/11 ------------------------------------------------------------- require('02_server/Map/General/L_KILL_COUNTER_UTIL') local targetNetwork = "DartSpinEarthRail" -- The spawner network to activate on room exit events local targetCine = "3Tier_EarthRailSpawn" -- A cinematic to play on room exit events local spawnDelay = 2 -- Wait delay for targetNetwork activation ---------------------------------------------------------------- -- Enable an object extending kill counter functionality to -- process limit events ---------------------------------------------------------------- function processEvent(self, bUpperLimitReached) if bUpperLimitReached then -- Obtain hooks to the player objects currently in the volume local playersInMe = self:GetObjectsInPhysicsBounds().objects -- Iterate through the players in the volume for i, player in ipairs(playersInMe) do -- Play the target cinematic player:PlayCinematic{pathName = targetCine, rerouteID = player} end -- After a delay, spawn the Earth Rail QB GAMEOBJ:GetTimer():AddTimerWithCancel(spawnDelay, "SpawnEarthRail", self) end end ---------------------------------------------------------------- -- a set timer is done.. ding ---------------------------------------------------------------- function onTimerDone(self,msg) if msg.name == "SpawnEarthRail" then -- Obtain a hook to the target spawner local spawner = LEVEL:GetSpawnerByName(targetNetwork) -- If we have a spawner, actiavte it if(spawner) then spawner:SpawnerActivate() end end end