------------------------------------------------------ -- Spawns a skeleton from the coffin -- created brandi... 6/7/11 ------------------------------------------------------ require('02_server/Map/General/L_SPAWN_ENEMY_FROM_SMASHABLE') local SmashableVariables = { enemyLOTtoSpawn = 14024, -- lot of the enemy to spawn wakeUpFX = { {[9017] = "cast"},{[9018] = "burst"} }, --fx to play when the smashable is about to hatch burstFX = { } -- fx to play when the smashable breaks and the enemy spawns } -- all below are for the enemy that spawns local EnemyVariables = { serverScript = "scripts/02_server/Map/njhub/L_COFFIN_ENEMIES.lua", } -------------------------------------------------------------- -- if a script is attached, call SetVariables -------------------------------------------------------------- function onStartup(self,msg) self:CastSkill{skillID = 1127} SetVariables(self,SmashableVariables,EnemyVariables) baseStartup(self,msg) end