---------------------------------------- -- Server side script on the flame jets in the fire attic of the monastery -- -- created by brandi... 6/16/11 ---------------------------------------- require('02_server/Map/General/L_BASE_SWITCH_ACTIVATED_SERVER') -- set that the flame is on function onStartup(self,msg) switchStartup(self) if self:GetVar("NotActive") then return end self:SetNetworkVar("FlameOn",true) end function onNotifyObject(self,msg) switchNotifyObject(self,msg) end -- when a player collides function onCollisionPhantom(self,msg) -- check to see if the flame is on if not self:GetNetworkVar("FlameOn") then return end -- get the player local player = msg.senderID -- castskill on player self:CastSkill{skillID = 726, optionalTargetID = player} -- get the direction that is player is traveling local dir = player:GetForwardVector().niForwardVector -- adjust the velocity and reverse it to push them backwards dir.y = 25 dir.x = -dir.x * 15 dir.z = -dir.z * 15 -- send the player backwards player:Knockback{vector = dir} end function notifyObjectActivated(self,button,msg) switchNotifyObjectActivated(self,button,msg) -- turn the flame off when a player is on the button self:SetNetworkVar("FlameOn",false) end function notifyObjectDeactivated(self,button,msg) switchNotifyObjectDeactivated(self,button,msg) -- turn the flame on when no players are on the button self:SetNetworkVar("FlameOn",true) end -- to work with spinners function onFireEvent(self,msg) if msg.args == self:GetVar("name_deactivated_event") then self:SetNetworkVar("FlameOn",false) elseif msg.args == self:GetVar("name_activated_event") then self:SetNetworkVar("FlameOn",true) end end