-------------------------------------------------------------- -- Server side Script on the triggers in the nooks in the monastery -- -- created by brandi... 6/10/11 -------------------------------------------------------------- --dont spawn the door if a player is in the trigger function onStartup(self,msg) if table.maxn(self:GetObjectsInPhysicsBounds().objects) > 0 then return end SpawnDoor(self) end -- start the spawner network to spawn the door function SpawnDoor(self) local doorNum = self:GetVar("number") if not doorNum then return end local spawner = LEVEL:GetSpawnerByName("MonCoreNookDoor0"..doorNum) if not spawner:Exists() then return end spawner:SpawnerReset() spawner:SpawnerActivate() end -- the door tells the trigger it died function onFireEvent(self,msg) if msg.args == "DoorSmashed" then GAMEOBJ:GetTimer():AddTimerWithCancel(30, "RespawnDoor", self) end end -- before respawning the door, check to see if players are in the volume, if so, wait and check again function onTimerDone(self,msg) if msg.name == "RespawnDoor" then if table.maxn(self:GetObjectsInPhysicsBounds().objects) > 0 then GAMEOBJ:GetTimer():AddTimerWithCancel(10, "RespawnDoor", self) else SpawnDoor(self) end end end