-------------------------------------------------------------- -- Server side Script on the door over the nooks in the monastery -- -- created by brandi... 6/10/11 -------------------------------------------------------------- -- on die, tell the trigger volume function onDie(self, msg) local myNum = self:GetVar("spawner_name") myNum =string.sub(myNum,-1) local trigger = self:GetObjectsInGroup{ group = "CoreNookTrig0"..myNum, ignoreSpawners = true }.objects if not trigger then return end for k,v in ipairs(trigger) do if v:Exists() then v:FireEvent{args = "DoorSmashed"} break end end end