-------------------------------------------------------------- -- Server side script on the object to spawn the lion pet -- lion has to be spawned for a server side script because the lion is a pet to be tamed -- pet taming minigame runs on the server as well as the client -- created by Brandi... 2/17/10 -------------------------------------------------------------- require('02_server/Map/General/L_SPAWN_PET_BASE_SERVER') function onUse(self,msg) TalkToOtherStatue(self,msg) baseUse(self,msg) end -------------------------------------------------------------- -- when a pet has loaded into the world, call custom function to talk to the client -------------------------------------------------------------- function onChildLoaded(self,msg) baseChildLoaded(self,msg) TalkToClient(self:GetVar("otherStatue"),msg,true,1) end -------------------------------------------------------------- -- when a pet has left the world, call custom function to talk to the client -------------------------------------------------------------- function onChildRemoved(self,msg) baseChildRemoved(self,msg) TalkToClient(self:GetVar("otherStatue"),msg,false,-1) end -------------------------------------------------------------- -- when a pet has been tamed, call custom function to talk to the client -------------------------------------------------------------- function onChildDetached(self,msg) baseChildDetached(self,msg) TalkToClient(self:GetVar("otherStatue"),msg,false,-1) end -------------------------------------------------------------- -- get the other statue,so we can interact and not interac with it -------------------------------------------------------------- function TalkToOtherStatue(self,msg) if self:GetVar("otherStatue") then return end local group = string.sub(self:GetVar("groupID"),1,-2) local otherStatue = self:GetObjectsInGroup{ group = group, ignoreSpawners = true, ignoreSelf = true }.objects if not otherStatue then return end for k,v in ipairs(otherStatue) do if v:Exists() then otherStatue = v break end end self:SetVar("otherStatue",otherStatue) end