-------------------------------------------------------------- -- Includes -------------------------------------------------------------- require('o_mis') require('o_ShootingGallery') require('ai/MINIGAME/SG_GF/L_GF_SG') -- @TODO: Add Path Changing on waypoint, need to get [Closest Waypoint on New Path] -- Also need [Number of Waypoints on Path] -- @TODO: Optimize -------------------------------------------------------------- -- Locals and Constants CONSTANTS = {} TABLES = {} LOCALS = {} -------------------------------------------------------------- -- cannon constants CONSTANTS["CANNON_TEMPLATEID"] = 7583 CONSTANTS["IMPACT_SKILLID"] = 396 CONSTANTS["PROJECTILE_TEMPLATEID"] = 7833 CONSTANTS["CANNON_PLAYER_OFFSETx"] = 0 CONSTANTS["CANNON_PLAYER_OFFSETy"] = 0 CONSTANTS["CANNON_PLAYER_OFFSETz"] = -3 CONSTANTS["Reward_Model_Matrix"] = 157 CONSTANTS["CANNON_VELOCITY"] = 220.0 CONSTANTS["CANNON_MIN_DISTANCE"] = 100.0 CONSTANTS["CANNON_REFIRE_RATE"] = 400 --800 CONSTANTS["CANNON_BARREL_OFFSETx"] = 0 CONSTANTS["CANNON_BARREL_OFFSETy"] = 0 CONSTANTS["CANNON_BARREL_OFFSETz"] = 0 CONSTANTS["CANNON_SUPER_CHARGE"] = 7849 CONSTANTS["CANNON_PROJECTILE"] = 1822 CONSTANTS["CANNON_SUPERCHARGE_SKILL"] = 398 CONSTANTS["CANNON_SKILL"] = 397 CONSTANTS["CANNON_TIMEOUT"] = -1 CONSTANTS["CANNON_FOV"] = 58.6 CONSTANTS["CANNON_USE_LEADERBOARDS"] = true CONSTANTS["STREAK_MOD"] = 2 -- for Animations TABLES["VALID_ACTORS"] = {3109, 3110, 3111, 3112, 3125, 3126} TABLES["STREAK_BONUS"] = {1,2,5,10} TABLES["VALID_EFFECTS"] = {3122} -- Super Charger is charged for this amount of time CONSTANTS["ChargedTime"] = 10 -- The amount of points needed to supper charge CONSTANTS["ChargedPoints"] = 25000 -- Modle reward grp name CONSTANTS["Reward_Model_GrpName"] = "QBRewardGroup" -- Activity ID CONSTANTS["ActivityID"] = 7583 -- Activity ID -- Reward Score and Loot Matrix\ -- 1 CONSTANTS["Score_Reward_1"] = 50000 CONSTANTS["Score_LootMatrix_1"] = 279 -- 2 CONSTANTS["Score_Reward_2"] = 100000 CONSTANTS["Score_LootMatrix_2"] = 280 -- 3 CONSTANTS["Score_Reward_3"] = 200000 CONSTANTS["Score_LootMatrix_3"] = 281 -- 4 CONSTANTS["Score_Reward_4"] = 400000 CONSTANTS["Score_LootMatrix_4"] = 282 -- 5 CONSTANTS["Score_Reward_5"] = 800000 CONSTANTS["Score_LootMatrix_5"] = 283 -------------------------------------------------------------- -- Wave Data waves = {} PLAYER_SCORE = {} -------------------------------------------------------------- -- Syntax: [Time] [Text to Show Player] -------------------------------------------------------------- AddWave(waves, 30.0, "Wave;One" ) AddWave(waves, 30.0, "Wave;Two" ) AddWave(waves, 30.0, "Wave;Three" ) -- wave constants CONSTANTS["NUM_WAVES"] = #waves CONSTANTS["FIRST_WAVE_START_TIME"] = 4.0 CONSTANTS["IN_BETWEEN_WAVE_PAUSE"] = 7.0 -------------------------------------------------------------- -- Spawn Data spawns = {} SPAWN_DATA = {} -------------------------------------------------------------- -- Startup do not chaged!!! -------------------------------------------------------------- function onStartup(self) -- set game state LOCALS["GameStarted"] = false LOCALS["CurSpawnNum"] = 0 LOCALS["ThisWave"] = 0 LOCALS["GameScore"] = 0 LOCALS["GameTime"] = 0 LOCALS["NumShots"] = 0 LOCALS["NumKills"] = 0 LOCALS["MaxStreak"] = 0 --self:SetVar("StreakBonus",0) self:SetVar("StopCharge", false ) self:SetVar("NumberOfCharges", 0 ) wave1Score = 0 wave2Score = 0 wave3Score = 0 self:SetVar("WaveStatus", true) --self:SetVar("StreakBonus", 0) self:SetVar("CONSTANTS", CONSTANTS) self:SetVar("timelimit", waves[1].timeLimit) totalscore = 0 end ---------------------------------------------------------------------------------------------------------------------------- -- Do not Chage -- ---------------------------------------------------------------------------------------------------------------------------- function onPlayerLoaded(self, msg) if (msg) then mainPlayerLoaded(self, msg) end end function onObjectLoaded(self, msg) if (msg) then mainObjectLoaded(self, msg) end end function onNotifyObject(self, msg) if( msg) then mainNotifyObject(self, msg) end end