-- L_TURRET.lua -- attach to basic turret NPCs/enemies to make them not be movable and immune to knockbacks, stuns and pull to points -- Added: MEdwards 1/18/11 require('02_server/Enemy/General/L_SUSPEND_LUA_AI') function onStartup(self) -- turn off lua ai suspendLuaAI(self) self:SetGravityScale{scale = 0.0} self:SetStunImmunity{StateChangeType = "PUSH", bImmuneToStunAttack = true, bImmuneToInterrupt = true} -- Make immune to stuns self:SetStatusImmunity{ StateChangeType = "PUSH", bImmuneToPullToPoint = true, bImmuneToKnockback = true } -- Make immune to move/teleport behaviors end