---------------------------------------- -- template script on the ninjago spinner -- Generic Server Spinner Traps -- -- created by mrb... 6/15/11 --------------------------------------------- require('02_server/Objects/NJ/L_NJ_SPINNER_SERVER') --------------------------------------------- -- config data variables for HF; defaults listed. ** if nothing is set the spinner defaults to a toggle elevator spinner ** -- type -> 0:elevator -- other types; blade, arrow -- spin_distance -> 1:3.5 -- setting this will change the distance the player has to be from the object to cast the skill -- damage_radius -> 1:7 -- this changes the radius of the damage proximity -- damage_height -> 1:-4 -- this changes the height of the damage proximity, it's negative cause the pivot point of these objects are at the top of the object -- skill_pulse_time -> 1:1 -- this is how long to wait to pulse a skill -- reset_time -> 1:0 -- this is how long to wait before putting the spinner back to it's initial state, 0 means the spinner toggles on skill cast with no reset time -- once_only -> 7:1 -- if this is set it will move once and lock in place and will never be able to be triggered again -- static -> 7:0 -- if this is set to 1 then the spinner will be locked in it's starting position unless triggered from an event -- element_type -> 0:imagination -- other types; fire, earth, ice, lighting, collision, imagination -- spawner_network -> 0:networkName -- spawner network to activate/deactivate with the spinner. --- cinematics -- on_cinematic -> 0:spinner1on -- animation to play when the spinner is put into the active state -- off_cinematic -> 0:spinner1off -- animation to play when the spinner is put into the inactive state --- fire events -- name_activated_event --> 0:event1 -- event name to fire when the spinner is put into the active state -- group_activated_event --> 0:group1 -- group name to fire the on_event_name to, this has to be set to fire the on event -- name_deactivated_event --> 0:event2 -- event name to fire when the spinner is put into the inactive state -- group_deactivated_event --> 0:group1 -- group name to fire the off_event_name to, this has to be set to fire the off event --- types of events: this is set on the object configData in HF for the receiving the event. ---- -- FORMAT: this is for the name_activated_event sent to the group_activated_event from above -- event1 --> 0:activate ---- -- activate -- use this variable name to put the spinner into the active state -- deactivate -- use this variable name to put the spinner into the inactive state -- toggle_active -- use this variable name to put the spinner into it's other active state -- interact -- use this variable name to put the spinner into the interactive state -- noninteract -- use this variable name to put the spinner into the noninactive state -- toggle_interact -- use this variable name to put the spinner into it's other interactive state --------------------------------------------- ----------------------------------------------- ---- default variables incase there is no HF configdata; defaults listed --local defaultSpinDistance = 3.5 -- config data variable = spin_distance -> 1:3.5 --local defaultDamageRadius = 10 -- config data variable = damage_radius -> 1:10 --local defaultDamageHeight = -4 -- config data variable = damage_height -> 1:-4 --local defaultPulseTime = 1 -- config data variable = skill_pulse_time -> 1:1 --local defaultResetTime = 0 -- config data variable = reset_time -> 1:1 ---- animations on use --local startAnim = "spinjitzu-staff-windup" --local runAnim = "spinjitzu-staff-loop" --local endAnim = "spinjitzu-staff-end" ----------------------------------------------- local defaultType = "blade" -- other types; blade, elevator, arrow local defaultElement_type = "fire" -- other types; fire, earth, ice, lighting, collision, imagination local defaultDamageHeight = -8 -- config data variable = damage_height -> 1:-4 -- audio GUIDs local audioDefaultMovementBeginGUID = "{5c30c263-00ae-42a2-80a3-2ae33c8f13fe}" local audioDefaultMovementEndGUID = "{40e86d71-084c-4149-884e-ab9b45b694dc}" local audioDefaultMovementGUID = "{ab21b048-5d1a-40b3-9203-88b376f92087}" local audioDefaultSpinningGUID = "{43d11dc0-a096-4595-8fbe-f95a4a0d951e}" function onStartup(self, msg) if not self:GetVar("type") then self:SetVar("type", defaultType) end if not self:GetVar("element_type") then self:SetVar("element_type", defaultElement_type) end if not self:GetVar("audioMovementBeginGUID") then self:SetVar("audioMovementBeginGUID", audioDefaultMovementBeginGUID) end if not self:GetVar("audioMovementEndGUID") then self:SetVar("audioMovementEndGUID", audioDefaultMovementEndGUID) end if not self:GetVar("audioMovementGUID") then self:SetVar("audioMovementGUID", audioDefaultMovementGUID) end if not self:GetVar("audioSpinningGUID") then self:SetVar("audioSpinningGUID", audioDefaultSpinningGUID) end spinStartup(self, msg) end