local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) local factionAnimation = "" local factionBackground = 3596 local factionSubText = "" local factionMainText = "" local factionIcon = 2953 local celebrationlookAtVerticalOffset = 0 local celebrationCeleLeadIn = 0.25 local celebrationCeleLeadOut = 0.25 local celebrationstartOffsetX = 1 local celebrationstartOffsetY = 1 local celebrationstartOffsetZ = 1 local celebrationendOffsetX = 1 local celebrationendOffsetY = 1 local celebrationendOffsetZ = 1 local celebrationlookAtLeadIn = 0.25 local celebrationlookAtLeadOut = 0.25 --Assembly <-> *********************************************** factionAnimation = "faction-join-assembly" factionBackground = 12234 factionSubText = "CELEBRATIONS_JOINED_ASSEMBLY_SUB" factionMainText = "CELEBRATIONS_JOINED_ASSEMBLY_MAIN" factionIcon = 2959 celebrationlookAtLeadIn = 0.25 celebrationlookAtLeadOut = 0.25 celebrationlookAtVerticalOffset = 3.3 celebrationCeleLeadIn = 0.25 celebrationCeleLeadOut = 0.25 celebrationstartOffsetX = 0.129 celebrationstartOffsetY = 2.107 celebrationstartOffsetZ = 16.602 celebrationendOffsetX = -11.644 celebrationendOffsetY = 1.814 celebrationendOffsetZ = 15.631 player:StartCelebrationEffect{rerouteID = player, backgroundObject = factionBackground, animation = factionAnimation, duration = player:GetAnimationTime{ animationID = factionAnimation }.time, subText = factionSubText, mainText = factionMainText, iconID = factionIcon, lookAtLeadIn = celebrationlookAtLeadIn, lookAtLeadOut = celebrationlookAtLeadOut, lookAtVerticalOffset = celebrationlookAtVerticalOffset, celeLeadIn = celebrationCeleLeadIn, celeLeadOut = celebrationCeleLeadOut, startOffsetX = celebrationstartOffsetX, startOffsetY = celebrationstartOffsetY, startOffsetZ = celebrationstartOffsetZ, endOffsetX = celebrationendOffsetX, endOffsetY = celebrationendOffsetY, endOffsetZ = celebrationendOffsetZ}