------------------------------------------------------ -- Spawns a skeleton from the coffin -- updated Austin Randall ------------------------------------------------------ local interactRadius = 15 local hatchTime = 2.0 function onStartup(self) self:SetVar("hatching", false) self:SetProximityRadius { radius = interactRadius } end function onProximityUpdate(self, msg) local isHuman = msg.objId:IsCharacter().isChar local player = msg.objId if (msg.status == "ENTER") and (isHuman) and self:GetVar("hatching") == false then -------------------------------------------------------------- -- When a human player enters the proximity of the statue, start -- a timer and cast a skill to have nearby statues start to spawn too -------------------------------------------------------------- player:UpdateMissionTask{taskType = "complete", value = 845, value2 = 1, target = self} self:SetVar("hatching", true) self:PlayFXEffect{name = "dropdustmedium", effectID = 2260, effectType = "rebuild_medium"} self:CastSkill{skillID = 305} GAMEOBJ:GetTimer():AddTimerWithCancel(hatchTime, "hatchTime", self) end end function onOnHit(self, msg) if self:GetVar("hatching") == false then -------------------------------------------------------------- --if the statue isn't hatching already, then begin the hatching --timer on hit -------------------------------------------------------------- self:SetVar("hatching", true) self:PlayFXEffect{name = "dropdustmedium", effectID = 2260, effectType = "rebuild_medium"} GAMEOBJ:GetTimer():AddTimerWithCancel(hatchTime, "hatchTime", self) if msg.attacker:GetLOT().objtemplate ~= 14421 then self:CastSkill{skillID = 305} end end end function onTimerDone(self, msg) -------------------------------------------------------------- --play an effect, kill the statue, and spawn a ronin at statue location -------------------------------------------------------------- self:PlayFXEffect{name = "egg_puff_b", effectID = 644, effectType = "create"} local pos = self:GetPosition().pos self:Die() local config = {{"custom_script_server", "scripts/02_server/Enemy/General/L_COUNTDOWN_DESTROY_AI.lua"}, {"tetherRadius", 120}, {"softtetherRadius", 110}, {"aggroRadius", 100}, {"wanderRadius", 70}, {"suicideTimer", 60}} RESMGR:LoadObject{objectTemplate = 14024 , x = pos.x , y = pos.y , z = pos.z , owner = self, configData = config} end