local count = 1 function onCheckUseRequirements(self, msg) if count == 1 then UI:SendMessage( "pushGameState", {{"state", "Instance_Loading"}} ) count = count + 1 elseif count == 2 then UI:SendMessage("InstanceLoading", {{"numOfPlayers", 4}, {"Type", "Race"}, {"Player_1", "John"}} ) count = count + 1 elseif count == 3 then UI:SendMessage("InstanceLoading", {{"numOfPlayers", 4}, {"Type", "Race"}, {"Player_1", "John"}, {"Player_2", "Mike"}, {"Player_3", "Keith"}, {"Player_4", "Bob"}} ) count = count + 1 elseif count == 4 then UI:SendMessage("InstanceLoading", {{"numOfPlayers", 5}, {"Type", "Race"}, {"Player_1", "John"}, {"Player_2", "Mike"}, {"Player_3", "Keith"}, {"Player_4", "Bob"}} ) count = count + 1 elseif count == 5 then UI:SendMessage("InstanceLoading", {{"numOfPlayers", 5}, {"Type", "Race"}, {"Player_1", "John"}, {"Player_2", "Mike"}, {"Player_3", "Keith"}, {"Player_4", "Bob"}, {"Player_5", "Win"}} ) count = count + 1 else UI:SendMessage( "popGameState", {{"state", "Instance_Loading"}} ) count = 1 end --print('send Instance_Loading to UI') msg.bCanUse = false return msg end function onGetPriorityPickListType(self, msg) local myPriority = 0.8 if ( myPriority > msg.fCurrentPickTypePriority ) then msg.fCurrentPickTypePriority = myPriority msg.ePickType = 14 -- Interactive pick type end return msg end