local char = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) char:SetRotation{w = 1, x = 0, y = 0, z = 0} char:StartCelebrationEffect{animation = "celebrate-newitem", backgroundObject = 11164, duration = 5.667, subText = "You earned a", mainText = "New Item!", iconID = 3596, celeLeadIn = 0, celeLeadOut = .2, cameraPathLOT = 12458, pathNodeName = "camera1"} LEVEL:ModifyEnvironmentSettings{ambient = {r = .45, g = .3, b = .3}, directional = {r = 1, g = .94, b = .75}, specular = {r = 1, g = 1, b = 1}, lightPosition = {x = 7, y = -8, z = 2 }, blendTime = .1, fogColor = {r = 1, g = 1, b = 1}, minDrawDistances = {fogNear = 1000, fogFar = 1000, postFogSolid = 1000, postFogFade = 1000, staticObjectDistance = 1000, dynamicObjectDistance = 1000}, maxDrawDistances = {fogNear = 1000, fogFar = 1000, postFogSolid = 1000, postFogFade = 1000, staticObjectDistance = 1000, dynamicObjectDistance = 1000} }