-------------------------------------------------------------- -- L_CASTLE_DEFENSE_WALL_CLIENT.lua -- Server side test script for Castle Defense wall prototyping. -- created abeechler ... 8/5/11 -------------------------------------------------------------- -- 13925 Castle Corner Inner 2 9499 3 4210 -- 13926 Castle Gate 2 9503 3 4214 -- 13927 Castle Tower 2 9507 3 4218 -- 13928 Castle Wall Bridge 2 9508 3 4219 -- 13929 Castle Wall Straight 2 9514 3 4225 -- 13930 Castle Wall T 2 9517 3 4228 -- 13931 Castle Wall Tower With Top -- 13932 Castle Wall Widening 2 9520 3 4231 -- 14202 Castle Wall Tower With Top QB -- 14206 Castle Corner Inner QB -- 14207 Castle Gate QB -- 14208 Castle Tower QB -- 14209 Castle Wall Bridge QB -- 14210 Castle Wall Straight QB -- 14211 Castle Wall T QB -- 14213 Castle Wall Widening QB function onRenderComponentReady(self,msg) local mylot = self:GetLOT().objtemplate local yOffset = 0 if(mylot == 13931 or mylot == 14202) then yOffset = 40 elseif(mylot == 13925 or mylot == 14206) then yOffset = 15 elseif(mylot == 13926 or mylot == 14207) then yOffset = 15 elseif(mylot == 13927 or mylot == 14208) then yOffset = 15 elseif(mylot == 13928 or mylot == 14209) then yOffset = 15 elseif(mylot == 13929 or mylot == 14210) then yOffset = 15 elseif(mylot == 13930 or mylot == 14211) then yOffset = 15 elseif(mylot == 13932 or 14213) then yOffset = 15 end self:SetBillboardOffset{ vertOffset = yOffset } end