--L_ACT_CANNONBALL.lua require('o_mis') local skillID = 47 -- cast the skill for the projectile function onProjectileImpact(self, msg) self:CastSkill{skillID = skillID} end function onUpdateMissionTask(self, msg) --forward message to parent getParent(self):UpdateMissionTask{target = msg.target, value = msg.value, taskType = msg.taskType} end