require('02_server/Enemy/General/L_SUSPEND_LUA_AI') function onStartup(self) self:SetStunImmunity{StateChangeType = "PUSH", bImmuneToStunAttack = true, bImmuneToInterrupt = true, bImmuneToStunMove = true, bImmuneToStunTurn = true, bImmuneToStunUseItem = true, bImmuneToStunEquip = true, bImmuneToStunInteract = true} -- Make immune to stuns self:SetStatusImmunity{ StateChangeType = "PUSH", bImmuneToPullToPoint = true, bImmuneToKnockback = true } -- Make immune to knockbacks and pulls -- turn off lua ai suspendLuaAI(self) end function onGetActivityPoints(self, msg) msg.points = 200 return msg end function onDie(self, msg) GAMEOBJ:GetZoneControlID():NotifyObject{ name="Spiderling", param1 = 200, ObjIDSender = msg.killerID} end