---------------------------------------------------------- --Script by Devon J -- 8/2/10 -- fills up the player's health, armor and imagination when -- they enter the instance ---------------------------------------------------------- function onPlayerLoaded(self, msg) local player = msg.playerID local maxHealth = player:GetMaxHealth{}.health local maxArmor = player:GetMaxArmor{}.armor local maxImagination = player:GetMaxImagination{}.imagination player:SetHealth{ health = maxHealth } --print("set health=" .. player:GetHealth{}.health) player:SetArmor{ armor = maxArmor } --print("set armor=" .. player:GetArmor{}.armor) player:SetImagination{ imagination = maxImagination } --print("set imagination=" .. player:GetImagination{}.imagination) end