--L_ENV_LAVA.lua -------------------------------------------------------------- -- Includes -------------------------------------------------------------- require('o_mis') -------------------------------------------------------------- -- When objects collide with this one -------------------------------------------------------------- function onCollision(self, msg) -- print( "Obj Hit Me" ) local target = msg.objectID -- if we want to check for player status: -- local faction = target:GetFaction() -- if faction and faction.faction == 1 then -- -- object is a player -- end if target:IsDead().bDead == false then -- send a message to kill the object that landed here target:Die{ killerID = self } msg.ignoreCollision = false else msg.ignoreCollision = true end return msg end