-- Can't fire a skill from the client, so we're receiving messages from the player on client side collision with our parrot volume. function onFireEventServerSide( self, msg ) if ( msg.args == "Slow" ) then self:CastSkill{skillID = 795, optionalTargetID = msg.senderID} elseif ( msg.args == "Unslow" ) then self:CastSkill{skillID = 796, optionalTargetID = msg.senderID} end end