-------------------------------------------------------------- -- Server side script on the object to spawn the lion pet -- lion has to be spawned for a server side script because the lion is a pet to be tamed -- pet taming minigame runs on the server as well as the client -- created by Brandi... 2/17/10 -------------------------------------------------------------- function onCheckUseRequirements(self,msg) local player = msg.objIDUser local lions = self:GetObjectsInGroup{ group = "lions", ignoreSpawners = true }.objects local playerlion = self:GetObjectsInGroup{ group = "lion"..player:GetID(), ignoreSpawners = true }.objects if #playerlion > 0 or #lions > 4 then self:FireEventClientSide{args = "tooManyLions", senderID = player} msg.bCanUse = false return msg end end function onUse(self,msg) local mypos = self:GetPosition().pos local myrot = self:GetRotation() local player = msg.user -- off sets the lion spawn so it doesn't spawn in the middle of the spawner object -- this is arbitrary and will be changed depending on where this goes in a level mypos.x = mypos.x + 30 mypos.z = mypos.z-20 --set the tamer as the player to check that only this player can tame that lion -- and set the group id to include the player id to make sure this player can only spawn one lion at a time local config = { { "tamer", player:GetID() } , { "groupID", "lion"..player:GetID()..";lions" }, {"spawnAnim", "spawn-lion"}, {"spawnTimer", 1.0}} local newLion = RESMGR:LoadObject { objectTemplate = 3520 , x = mypos.x , y = mypos.y , z = mypos.z , rw = myrot.w, rx = -1 , ry = -1 , rz = myrot.z ,owner = self, configData = config } player:PlayCinematic { pathName = "Lion_spawn" } end