----------------------------------------------------------------- --script telling the fuse/platform to blow up the barrel when it reaches the final waypoint ----------------------------------------------------------------- function onArrived(self, msg) ----------------------------------------------------------------- --testing to see if on the last waypoint ----------------------------------------------------------------- if msg.wayPoint == 16 then ----------------------------------------------------------------- --killing the wall inside the log ----------------------------------------------------------------- local object = self:GetObjectsInGroup{group = "MaelstromWall", ignoreSpawners = true}.objects[1] if object then --object:PlayFXEffect{name = "bigboomsupercharge", effectID = 580, effectType = "create"} object:Die() end local object = self:GetObjectsInGroup{group = "MaelstromEye", ignoreSpawners = true}.objects[1] if object then object:PlayFXEffect{name = "bigboomsupercharge", effectID = 580, effectType = "create"} object:PlayFXEffect{name = "explosion", effectID = 1034, effectType = "cast"} object:PlayFXEffect{name = "smoke", effectID = 2856, effectType = "fire"} end ----------------------------------------------------------------- --playing the cannon fire effect ----------------------------------------------------------------- local object = self:GetObjectsInGroup{group = "CannonFire", ignoreSpawners = true}.objects[1] if object then object:PlayFXEffect{name = "cannonbig", effectID = 71, effectType = "onfire_large"} end ----------------------------------------------------------------- --deactivating the spawner networks ----------------------------------------------------------------- local spawnerObj = LEVEL:GetSpawnerByName("Final_Apes_1") if spawnerObj then spawnerObj:SpawnerDeactivate() spawnerObj:SpawnerDestroyObjects{bDieSilent = false} end local spawnerObj = LEVEL:GetSpawnerByName("Final_Captains_1") if spawnerObj then spawnerObj:SpawnerDeactivate() spawnerObj:SpawnerDestroyObjects{bDieSilent = false} end local spawnerObj = LEVEL:GetSpawnerByName("Final_Pirates_1") if spawnerObj then spawnerObj:SpawnerDeactivate() spawnerObj:SpawnerDestroyObjects{bDieSilent = false} end self:StopFXEffect{name = "firebrick"} end end