function onStartup (self) --print ("Lap trigger starting up") end function onFireEvent (self,msg) -- --print("received FireEvent from " .. msg.senderID:GetLOT().objtemplate) -- tell the RaceController that a player collided with it local GroupMsg = self:GetObjectsInGroup {group = "RaceController", ignoreSpawners = true} for index,object in pairs(GroupMsg.objects) do object:NotifyObject {name = "TriggerEntered"} end end -------------------------------------------------------------- -- On Collision -------------------------------------------------------------- function onCollision(self, msg) --print("****************************** Collision *******************************") msg.ignoreCollision = true return msg end