----------------------------------------------------------- --smashables for racing ----------------------------------------------------------- function onStartup(self) self:SetVar("bIsDead", false) end function onCollisionPhantom(self, msg) if ( self:GetVar("bIsDead") == true ) then return end --print("I'm hit!") local target = msg.objectID if ( target:GetID() == GAMEOBJ:GetControlledID():GetID() ) then --print("sending hit message") target:VehicleNotifyHitSmashable{objHit = self} end end function onDie(self, msg) --print("dead") end