----------------------------------------------------------- --smashables for racing ----------------------------------------------------------- function onStartup(self) self:SetVar("bIsDead", false) end function onDie(self, msg) if ( self:GetVar("bIsDead") == true ) then return end --print("onDie Crate") local target = msg.killerID -- update the killer's smashable achievement count target:RacingPlayerEvent{ eventType="SMASHED_SOMETHING", playerID=target, objectID=self } self:SetVar("bIsDead", true) end