---------------------------------------------------------- --This script teleports the player to a moving platform ---------------------------------------------------------- function onStartup(self) --print("teleporter starting up") self:SetVar("ModuleUp", false) self:SetVar("TeleportUp", false) end function onNotifyObject(self, msg) if msg.name == "ModuleBuilt" then self:SetVar("ModuleUp", true) elseif msg.name == "TeleportBuilt" then self:SetVar("TeleportUp", true) end end function onCollisionPhantom(self, msg) --print("teleporting player") if self:GetVar("ModuleUp") == true and self:GetVar("TeleportUp") == true then local object = self:GetObjectsInGroup{group = "teleport", ignoreSpawners = true}.objects[1] if object then local tele = object:GetPosition().pos local player = msg.objectID --local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) --player:SetPosition {pos = tele} --print("setting position " .. tele.x .. " " .. tele.y .. " " .. tele.z) --print("player ID" .. GAMEOBJ:GetLocalCharID()) player:Teleport {pos = {x = tele.x + 4, y = tele.y - 10, z = tele.z + 4}, bIgnoreY = false} object:PlayFXEffect{name = "febuildpop", effectID = 105, effectType = "create"} end --self:PlayFXEffect{name = "febuildpop", effectID = 105, effectType = "create"} self:PlayFXEffect{name = "ninjasmoke", effectID = 98, effectType = "create"} end end --player:Teleport {pos = x = tele.x , y = tele.y - 10 , z = tele.z --local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID())