require('o_mis') function onStartup(self, msg) local BounceControlObject = self:GetObjectsInGroup{ group = "GP_Bounce"}.objects[1] GAMEOBJ:GetTimer():AddTimerWithCancel( 0.2, "BounceNotify",self ) storeObjectByName(self, "BounceControlObject", BounceControlObject) end function onTimerDone(self, msg) if msg.name == "BounceNotify" then getObjectByName(self,"BounceControlObject"):NotifyObject{name = "bounceloaded", ObjIDSender = self} end end