require('o_mis') function onStartup(self, msg) self:AddObjectToGroup{ group = "MR_FinishLine" } print "Added to group" local friends = self:GetObjectsInGroup{ group = "MR_Control"}.objects for i = 1, table.maxn (friends) do friends[i]:NotifyObject{name = "traplabel", ObjIDSender = self} end end function onUse(self) print "Delete" GAMEOBJ:DeleteObject(self) end