require('State') require('o_StateCreate') require('o_mis') require('o_Main') function onStartup(self) GAMEOBJ:GetTimer():AddTimerWithCancel( 0.2, "HitboxStartup",self ) GAMEOBJ:GetTimer():AddTimerWithCancel( 0.3, "HitboxFollow",self ) end function onOnHit(self, msg) local snakes = self:GetObjectsInGroup{ group = "hitboxes" }.objects for i = 1, table.maxn (snakes) do snakes[i]:NotifyObject{name = "hit", ObjIDSender = self} end end function onTimerDone(self, msg) if msg.name == "HitboxStartup" then self:AddObjectToGroup{ group = "hitboxes" } self:OverrideFriction{bEnableOverride = true, fFriction = 40} elseif msg.name == "HitboxFollow" then local friends = self:GetObjectsInGroup{ group = "hitboxes" }.objects for i = 1, table.maxn (friends) do if friends[i]:GetLOT().objtemplate == 6623 then self:FollowTarget { targetID = friends[i], radius = 3, speed = 6, keepFollowing = true } end end end end