--require('State') --require('o_StateCreate') --require('o_mis') --require('o_Main') function onStartup(self) self:SetVar("resetme", "on") self:SetVar("home", self:GetPosition().pos ) self:AddObjectToGroup{ group = "jug1" } end function onArrived(self, msg) if (msg.isLastPoint == true) then GAMEOBJ:GetTimer():AddTimerWithCancel( 2.0, "Juggle",self ) GAMEOBJ:GetTimer():AddTimerWithCancel( 16.2, "RestorePath",self ) end end function onNotifyObject(self, msg) if msg.name == "Mimey" then if self:GetVar("resetme") == "on" then self:SetVar("resetme", "off") self:SetVar("attached_path", "Mime_Path") self:FollowWaypoints() self:SetPathingSpeed{ speed = 0.6 } end end end function onTimerDone(self, msg) if msg.name == "Juggle" then print "Juggle" self:SetRotation{x=0, y=1, z=0, w=0} self:PlayAnimation{ animationID = "cast" } local friends = self:GetObjectsInGroup{ group = "jug1" }.objects for i = 1, table.maxn (friends) do if friends[i]:GetLOT().objtemplate ~= 7318 then friends[i]:NotifyObject{ name="Juggly" } end end elseif msg.name == "RestorePath" then print "Go home" self:SetVar("resetme", "on") self:GoTo{speed = 0.6, target = self:GetVar("home")} end end