-------------------------------------------------------------- -- Includes -------------------------------------------------------------- require('o_mis') -------------------------------------------------------------- -- Startup -------------------------------------------------------------- function onStartup( self ) registerWithZoneControlObject( self ) end -------------------------------------------------------------- -- Render Ready -------------------------------------------------------------- function onRenderComponentReady( self, msg ) -- tell the zone script that the model is ready -- it will pass that info on to L_ZONE_AG_KIPPER_DUEL_CLIENT.lua GAMEOBJ:GetZoneControlID():FireEvent{ senderID = self, args = "ModelReadyKipperDuel" } end