----------------------------------------------------------------------------------------------- --script so the player will always be able to rebuild the beacons once the mission is accepted ----------------------------------------------------------------------------------------------- function onStartup(self) --print("client script starting up!!!!") end local BeaconQB = 55 function onMissionDialogueOK(self, msg) --print("mission accepted") if msg.missionID == 322 then local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) player:SetFlag{iFlagID = BeaconQB, bFlag = true} --print("flag set") end end