function onGetPriorityPickListType(self, msg) local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) local myPriority = 0.8 if ( myPriority > msg.fCurrentPickTypePriority ) then msg.fCurrentPickTypePriority = myPriority if (player:GetFlag{iFlagID = 66}.bFlag == true) then msg.ePickType = 14 -- Interactive pick type else msg.ePickType = -1 end end return msg end