function onCollisionPhantom(self, msg) -- Only the local player can collide with this if ( msg.objectID:GetID() == GAMEOBJ:GetLocalCharID() ) then local player = msg.objectID if not ( player:GetFlag{iFlagID = 2}.bFlag ) then -- 2 is the minimap tutorial player:Help{ iHelpID = 2 } end GAMEOBJ:DeleteObject(self) end end