require('o_mis') require('c_GnarledForest') --------------------------------------------------------------------------------------------------------- -- Client-side script for Concert Props Choice Builds. Each prop can be built into 1 of 4 types. -- If all 4 are built into the same thing, the Stage transforms, and 30 seconds later they all return to their "default" state (the object's render component) -- Based on scripts\client\ai\YRK\L_TB_BENCH.lua -- 5023 AG - Stage Rocket OLD 4029 AG – Fog Machine Choice Build -- 4891 AG - Stage Spot Light OLD 4030 AG – Spotlight Choice Build -- 5024 AG - Stage laser OLD 4031 AG – Laser Light Choice Build -- 4858 AG - Speaker OLD 4032 AG – Speaker Choice Build -- Destructible component 348 --------------------------------------------------------------------------------------------------------- -- All the lot nums for the prop choicebuilds function onGetOverridePickType(self, msg) msg.ePickType = 14 return msg end function onClientUse(self, msg) --make sure we have enough imagination if msg.user:GetImagination{}.imagination > 0 then -- Send every LOT number that isn't us local ournum = 1; -- Store all the lots nums that arent us -- TODO This should be in a table so that it would be dynamic, but not sure how to store one with SetVar yet local slot = self:GetVar("ourslot") for i = 1, #LOT_NUMS[slot] do if(self:GetVar("ourlotnum") ~= LOT_NUMS[slot][i]) then if(ournum == 1) then self:SetVar("lot1", LOT_NUMS[slot][i]) elseif(ournum == 2) then self:SetVar("lot2", LOT_NUMS[slot][i]) elseif(ournum == 3) then self:SetVar("lot3", LOT_NUMS[slot][i]) end ournum = ournum + 1 --local nextLot = #OUR_LOTNUMS + 1 --OUR_LOTNUMS[nextLot] = LOT_NUMS[i] end end print ("in onclientuse") UI:DisplayTripleBuild( self, true, { self:GetVar("lot1"), self:GetVar("lot2"), self:GetVar("lot3") } ) print ( tostring(self:GetVar("lot1")).. tostring(self:GetVar("lot2")).. tostring(self:GetVar("lot3"))) print("Displaying UI - -- ---- -------------------------------------") --UI:DisplayTripleBuild( self, true, { OUR_LOTNUMS[1], OUR_LOTNUMS[2], OUR_LOTNUMS[3] } ) else --display tooltip msg.user:DisplayTooltip { bShow = true, strText = Localize("AG_TOOLTIP_CON_IMAGINATION"), iTime = 5000 } end end --[[ function onStartup(self) -- Save our LOT number self:SetVar("ourlotnum", self:GetLOT{}.objtemplate) for i = 1, #LOT_NUMS do for a = 1, #LOT_NUMS[i] do if(self:GetVar("ourlotnum") == LOT_NUMS[i][a]) then self:SetVar("ourslot", i) return end end end end ]]--