require('o_mis') function onStartup(self) end function onRenderComponentReady(self, msg) end function onPCreateEffectFinished(self, msg) self:PlayFXEffect{ effectType="onspawn" } end -------------------------------------------------------------- -- handle proximity updates -------------------------------------------------------------- function onProximityUpdate(self, msg) if msg.status == "ENTER" then -- forward the event to the parent if (msg.objId:GetLOT().objtemplate == 3710) then getParent(self):FireEvent{args = "monkey_prox", senderID = self} end end end