require('client/ai/L_BOUNCER_BASIC') --client-side bouncer script function onStartup(self) end function onBouncerTriggered(self, msg) --Hackish fix for the 'bounce collision' local player = msg.triggerObj local objPos = player:GetPosition().pos objPos.y = objPos.y + 1 --player:DisplayChatBubble{wsText = (objPos.x .. " " .. objPos.y .. " " .. objPos.z)} player:SetPosition{pos = objPos} bounceObj(self, msg.triggerObj) end