-------------------------------------------------------------- -- (CLIENT SIDE) Friendly Felix in Scene 5 -- -- On player interaction, felix will respond with help based -- on mission status. -------------------------------------------------------------- -------------------------------------------------------------- -- Includes -------------------------------------------------------------- require('o_mis') require('c_NimbusPark') require('o_MissionHelp') -- local table to hold mission data MISSION_DATA = {} -------------------------------------------------------------- -- Startup of the object -------------------------------------------------------------- function onStartup(self) -- register ourself to be instructed later registerWithZoneControlObject(self) -- load my help --------------------- -- Mission 1 AddMissionHelp(self, MISSION_DATA, CONSTANTS["SCENE_5_MISSION_1_ID"], MISSION_AVAILABLE, function(self) self:DisplayChatBubble{ wsText = Localize("NPC_NP_FELIX_THIS_GUY_NEEDS_YOUR_HELP,_TRY_CLICKING_ON_HIM") } end) AddMissionHelp(self, MISSION_DATA, CONSTANTS["SCENE_5_MISSION_1_ID"], MISSION_READY_TO_COMPLETE, function(self) self:DisplayChatBubble{ wsText = Localize("NPC_NP_FELIX_YOU'VE_FOUND_ALL_THE_BRICKS,_NOW_TALK_TO_HIM_AGAIN") } end) AddMissionHelp(self, MISSION_DATA, CONSTANTS["SCENE_5_MISSION_1_ID"], MISSION_ACTIVE, function(self) self:DisplayChatBubble{ wsText = Localize("NPC_NP_FELIX_IF_YOU_NEED_BRICKS,_TRY_SMASHING_THINGS_IN_THE_ROCK_GARDEN_UP_AHEAD") } end) -- Mission 2 AddMissionHelp(self, MISSION_DATA, CONSTANTS["SCENE_5_MISSION_2_ID"], MISSION_AVAILABLE, function(self) self:DisplayChatBubble{ wsText = Localize("NPC_NP_FELIX_GOOD_JOB,_TALK_TO_HIM_AGAIN") } end) AddMissionHelp(self, MISSION_DATA, CONSTANTS["SCENE_5_MISSION_2_ID"], MISSION_READY_TO_COMPLETE, function(self) self:DisplayChatBubble{ wsText = Localize("NPC_NP_FELIX_NICE_JOB_BUILDING_IT,_NOW_TALK_TO_HIM_AGAIN") } end) AddMissionHelp(self, MISSION_DATA, CONSTANTS["SCENE_5_MISSION_2_ID"], MISSION_ACTIVE, function(self) self:DisplayChatBubble{ wsText = Localize("NPC_NP_FELIX_TRY_BUILDING_ONE_OF_THE_STATUES_IN_THE_AREA_BY_CLICKING_ON_IT") } end) AddMissionHelp(self, MISSION_DATA, CONSTANTS["SCENE_5_MISSION_2_ID"], MISSION_COMPLETE, function(self) self:DisplayChatBubble{ wsText = Localize("NPC_NP_FELIX_GREAT_JOB._FOLLOW_THE_PATH_AND_I'LL_CATCH_UP_IN_A_FEW") } end) end -------------------------------------------------------------- -- Make this object interactable -------------------------------------------------------------- function onGetOverridePickType(self, msg) msg.ePickType = 14 --Interactive type return msg end -------------------------------------------------------------- -- Happens on client interaction -------------------------------------------------------------- function onClientUse(self, msg) local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) -- try mission 2 local m2 = player:GetMissionState{ missionID = CONSTANTS["SCENE_5_MISSION_2_ID"] } if (ActivateHelp(self, MISSION_DATA, CONSTANTS["SCENE_5_MISSION_2_ID"], m2.missionState) == false) then -- try mission 1 local m1 = player:GetMissionState{ missionID = CONSTANTS["SCENE_5_MISSION_1_ID"] } ActivateHelp(self, MISSION_DATA, CONSTANTS["SCENE_5_MISSION_1_ID"], m1.missionState) end end