-------------------------------------------------------------- -- Script to change the fog/light settings in NS Racetrack as the player ENTERS Annex area -- -- updated NateS... 4/9/10 -------------------------------------------------------------- function onCollisionPhantom(self, msg) if msg.objectID:GetID() == GAMEOBJ:GetControlledID():GetID() then LEVEL:SetLights( true, 0x0208d3, --ambient color false, 0xFFFFFF, --directional color false, 0xFFFFFF, --specular color false, 0xFFFFFF, --upper Hemi color false, { 0.17, -0.81, 0.56 }, --directional direction true, 0x705a6f, --fog color true, --modifying draw distances (all of them) 100.0, 100.0, --fog near min/max 1700.0, 1700.0, --fog far min/max 2060.0, 2060.0, --post fog solid min/max 00.0, 00.0, --post fog fade min/max 3500.0, 3500.0, --static object cutoff min/max 3000.0, 3000.0, --dynamic object cutoff min/max false, "mesh\env\env_gen_sky_lightblue.nif", 1.0 -- blend time ) end end