require('o_mis') function onTimerDone(self, msg) if msg.name == "LeftDeathTeleport" then getObjectByName(self,"DrownLefter"):SetPosition {pos = {x = -173.5,y = 190,z = -561.74}} getObjectByName(self,"DrownLefter"):SetUserCtrlCompPause{bPaused = false} end end function onCollisionPhantom(self, msg) local target = msg.objectID local faction = target:GetFaction() if faction and faction.faction == 1 then storeObjectByName(self, "DrownLefter", target) getObjectByName(self,"DrownLefter"):SetUserCtrlCompPause{bPaused = true} getObjectByName(self,"DrownLefter"):PlayAnimation{animationID = "drown"} GAMEOBJ:GetTimer():AddTimerWithCancel( 2.0, "LeftDeathTeleport",self ) end end