require('o_mis') function onTimerDone(self, msg) if msg.name == "FireDeathTeleport" then getObjectByName(self,"Burner"):SetPosition{pos = {x = -106.02,y = 189.99,z = -561.75}} getObjectByName(self,"Burner"):SetUserCtrlCompPause{bPaused = false} end end function onCollisionPhantom(self, msg) local target = msg.objectID local faction = target:GetFaction() if faction and faction.faction == 1 then storeObjectByName(self, "Burner", target) getObjectByName(self,"Burner"):SetUserCtrlCompPause{bPaused = true} getObjectByName(self,"Burner"):PlayAnimation{animationID = "burn"} GAMEOBJ:GetTimer():AddTimerWithCancel( 2.0, "FireDeathTeleport",self ) end end