--require('o_mis') function onClientUse(self) -- print "Return cam to normal" local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) CAMERA:SetToPrevGameCam() player:RemoveSkill{ skillID = 170 } player:AddSkill{ skillID = 174 } player:CastSkill{ optionalTargetID = self, skillID = 174 } player:SetPosition {pos = {x=-186,y=184.28,z=-551}} player:SetRotation {x=0,y=-1,z=0,w=0} local plane = self:GetObjectsInGroup{ group = "Level" }.objects for i = 1, table.maxn (plane) do if plane[i]:GetLOT().objtemplate == 5850 then plane[i]:NotifyObject{ name="Raise" } end end end function onGetOverridePickType(self, msg) msg.ePickType = 14 return msg end