require('equipmenttriggers/skillSetTriggerTemplate') function onStartup(self) --conditions for firing the trigger self:SetVar("trigger", {Name="Low Imagination", Stat="IMAGINATION", Operator="LESS", Value=1} ) --skill to fire self:SetVar("skillID", 394) --how many items from a given set they must have equipped before the skill fires. self:SetVar("itemsRequired", 4) --ID of the skill set they have to have equipped self:SetVar("skillSet", 2) -- Confirms that this is a faction set skill trigger self:SetVar("isFactionSkill", true) -- Set the faction skill as ready to fire self:SetVar("factionSkillReady", true) -- The time the faction skill has for its "cooldown" self:SetVar("factionCooldownTime", 11) end